应表哥要求,写一个简单的TTS软件,他们单位上用于广播通知用。源码如下:


zip.pngVIKI-TTS-Voice.zip


简单说明:


    public partial class frmMain : Form
    {
        public frmMain()
        {
            InitializeComponent();
            comboBox1.DropDownStyle = ComboBoxStyle.DropDownList;
        }

        SpVoiceUtil SpVoiceUtil = new SpVoiceUtil();


        private void frmMain_Load(object sender, EventArgs e)
        {
            Control.CheckForIllegalCrossThreadCalls = false;

            List<string> list = SpVoiceUtil.getDescription();

            foreach (var item in list)
	        {
                comboBox1.Items.Add(item); 
	        }
            if (comboBox1.Items.Count > 0)
            {
                comboBox1.SelectedIndex = 0;
            }
        }

        private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
        {
            SpVoiceUtil.setDescription(this.Text);
        }

         //暂停
        private void button2_Click(object sender, EventArgs e)
        {
            SpVoiceUtil.Pause();
        }

        //继续
        private void button5_Click(object sender, EventArgs e)
        {
            SpVoiceUtil.Resume();
        }

        //停止
        private void button3_Click(object sender, EventArgs e)
        {
            SpVoiceUtil.Stop();
        }


        //设置语速
        private void trackBar1_Scroll(object sender, EventArgs e)
        {
            lab_Rate.Text = trackBar1.Value.ToString();
            SpVoiceUtil.setRate(trackBar1.Value);
        }

        //设置音量
        private void trackBar2_Scroll(object sender, EventArgs e)
        {
            lab_Volume.Text = trackBar2.Value.ToString();
            SpVoiceUtil.setVolume(trackBar2.Value);
        }


        //开始朗读
        private void button1_Click(object sender, EventArgs e)
        {
            SpVoiceUtil.Speak(txt_str.Text, CallBack);
        }


        //写出WAV
        private void button4_Click(object sender, EventArgs e)
        {
            bool isTrue = false;
            SaveFileDialog dialog = new SaveFileDialog();
            dialog.Filter = "All files (*.*)|*.*|wav files (*.wav)|*.wav";
            dialog.Title = "保存WAV文件";
            dialog.FilterIndex = 2;
            dialog.RestoreDirectory = true;
            if (dialog.ShowDialog() == DialogResult.OK)
            {
                isTrue = SpVoiceUtil.WreiteToWAV(dialog.FileName, txt_str.Text, DotNetSpeech.SpeechAudioFormatType.SAFT11kHz16BitMono);
            }

            if (isTrue)
            {
                MessageBox.Show("输出成功");
            }
            else {
                MessageBox.Show("输出失败");
            }
        }


        //回调信息
        private void CallBack(bool b, int InputWordPosition, int InputWordLength)
        {
            textBox1.AppendText("是否读完:"+b.ToString()+"\r\n");
            textBox1.AppendText("朗读长度:" + InputWordPosition.ToString() + "\r\n");
            textBox1.AppendText("朗读位置:" + InputWordLength.ToString() + "\r\n");
        }
    }



namespace SpVoiceDemo
{
    class SpVoiceUtil
    {
        SpVoice voice = new DotNetSpeech.SpVoiceClass();

        public delegate void CallBack(bool b,int InputWordPosition, int InputWordLength); 

        /// <summary>
        /// 朗读文本
        /// </summary>
        /// <param name="str">要朗读的文本</param>
        /// <param name="CallBack">回调地址</param>
        /// <returns>返回bool</returns>
        public bool Speak(string str, CallBack CallBack)
        {
            int n = voice.Speak(str, SpeechVoiceSpeakFlags.SVSFlagsAsync);
            Thread thread = new Thread(new ParameterizedThreadStart(Call));
            thread.IsBackground = true;
            thread.Start((Object)CallBack);
            return !(n!=1);
        }


        /// <summary>
        /// 回调函数线程子程序
        /// </summary>
        /// <param name="callBack"></param>
        private void Call(Object callBack)
        {
            int InputWordLength = 0;    //局部_朗读长度
            int InputWordPosition = 0; //局部_朗读位置

            CallBack CallBack = (CallBack)callBack;

            while ((int)voice.Status.RunningState != 1)
            {
                if (InputWordPosition != voice.Status.InputWordPosition || InputWordLength != voice.Status.InputWordLength)
                {
                    InputWordPosition = voice.Status.InputWordPosition;
                    InputWordLength = voice.Status.InputWordLength;

                    //回调                  
                    CallBack(false, InputWordPosition, InputWordLength);
                }
            }
            CallBack(true, InputWordPosition, InputWordLength);
        }

        /// <summary>
        /// 获取语音库
        /// </summary>
        /// <returns>List<string></returns>
        public List<string> getDescription()
        {
            List<string> list = new List<string>();
            DotNetSpeech.ISpeechObjectTokens obj = voice.GetVoices();
            int count = obj.Count;//获取语音库总数
            for (int i = 0; i < count; i++)
            {
               string desc = obj.Item(i).GetDescription(); //遍历语音库
               list.Add(desc);
            }
            return list;
        }

        /// <summary>
        /// 设置当前使用语音库
        /// </summary>
        /// <returns>bool</returns>
        public bool setDescription(string name)
        {
            List<string> list = new List<string>();
            DotNetSpeech.ISpeechObjectTokens obj = voice.GetVoices();
            int count = obj.Count;//获取语音库总数
            bool result = false;
            for (int i = 0; i < count; i++)
            {
                string desc = obj.Item(i).GetDescription(); //遍历语音库
                if (desc.Equals(name))
                {
                    voice.Voice = obj.Item(i);
                    result = true;
                }
            }
            return result;
        }

        /// <summary>
        /// 设置语速
        /// </summary>
        /// <param name="n"></param>
        public void setRate(int n)
        {
            voice.Rate = n;
        }

        /// <summary>
        /// 设置声音大小
        /// </summary>
        /// <param name="n"></param>
        public void setVolume(int n)
        {
            voice.Volume = n;
        }

        /// <summary>
        /// 暂停
        /// </summary>
        public void Pause()
        {
            voice.Pause();
        }

        /// <summary>
        /// 继续
        /// </summary>
        public void Resume()
        {
            voice.Resume();
        }

        /// <summary>
        /// 停止
        /// </summary>
        public void Stop()
        {
            voice.Speak(string.Empty, SpeechVoiceSpeakFlags.SVSFPurgeBeforeSpeak);
        }


        /// <summary>
        /// 输出WAV
        /// </summary>
        /// <param name="path">保存路径</param>
        /// <param name="str">要转换的文本内容</param>
        /// <returns></returns>
        public bool WreiteToWAV(string path,string str,SpeechAudioFormatType SpAudioType)
        {
            SpeechStreamFileMode SpFileMode = SpeechStreamFileMode.SSFMCreateForWrite;
            SpFileStream SpFileStream = new SpFileStream();
            SpeechVoiceSpeakFlags SpFlags = SpeechVoiceSpeakFlags.SVSFlagsAsync;
            SpAudioFormat SpAudio = new DotNetSpeech.SpAudioFormat();
            SpAudio.Type = SpAudioType;
            SpFileStream.Format = SpAudio;
            SpFileStream.Open(path, SpFileMode, false);
            voice.AudioOutputStream = SpFileStream;
            voice.Speak(str, SpFlags);
            voice.WaitUntilDone(Timeout.Infinite);
            SpFileStream.Close();
            return File.Exists(path);
        }
    }
}